Footmen Frenzy Compendium
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Protoss Warship
Carrier
Race: Other / Mechanical
Class: Intelligence
Type: AOE
Strength: 18 (+1.3 per level)
Agility: 14 (+1.2 per level)
Intelligence: 20 (+3.5 per level)


Both High Templars and Psychic Judicators crew the Protoss Warship, which is nothing but a Carrier. Judicators use the Carrier as a focal point to project a reality-warping field that serves to conceal all friendly units within close proximity. Can learn Stasis Field, Hallucination, Interceptors and Recall. Attacks land and air units. this is a random only hero chances are approx 1/240.


Spells[]

Stasis Field[]

Protoss1

Traps units within a small area in a Stasis Field. While trapped, the units cannot be damaged, move, attack, or use any abilities. Higher levels of this ability increases area and duration. This spell always costs 125 mana and has an 11 second cooldown.


Level AoE Duration (Heroes / Units)
1 200 1 / 15
2 240 2 / 20
3 280 3 / 25
4 320 4 / 30
5 360 5 / 35
6 400 6 / 40

Hallucination[]

Protoss2

Creates an illusory double of a friendly target unit. As the level increases, the power and duration of the double increases. This spell always costs 100 mana.



Level % Damage Taken % Damage Given Duration (Hero / Unit) Cooldown
1 200 30 30 seconds / 60 seconds 40
2 180 40 40 seconds / 80 seconds 35
3 160 50 50 seconds / 100 seconds 30
4 140 60 60 seconds / 120 seconds 30
5 120 70 70 seconds / 140 seconds 25
6 160 100 90 seconds / 160 seconds 20

Interceptors[]

Protoss3

This ability allows the Arbiter to manufacture and launch flights of robotic Interceptors at vital enemy targets. The computer-controlled Interceptors are capable of quickly tearing apart even the largest of vessels with their relentless strafing runs. Higher levels support more interceptors.


Level Number of Interceptors
1 2
2 4
3 6
4 8
5 10
6 15

Recall[]

Protoss4

Opens a wormhole which teleports friendly units to the Arbiter. The cooldown decreases, while the number of units teleported increases with each level.


Level Units teleported Cooldown
1 6 90
2 12 60
3 90 1
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