Keeper of The Groove | |
---|---|
Race: | Night Elf |
Class: | Intelligence |
Type: | Support/Disabler |
Strength: | 16 (+1.8 per level) |
Agility: | 15 (+1.5 per level) |
Intelligence: | 18 (+2.6 per level) |
Mystical Hero, adept at using nature spells. Can learn Entangling Roots, Force of Nature, Thorns Aura, and Tranquility. Attacks land and air units.
Spells[]
Entangling Roots[]
Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Damage, duration, and range increase with every level. Roots always costs 75 mana to cast.
Level | Damage per second | Duration (hero/unit) | Cooldown | Range |
---|---|---|---|---|
1 | 15 | 4 seconds / 9 seconds | 8 seconds | 800 |
2 | 20 | 5 seconds / 24 seconds | 8.5 seconds | 825 |
3 | 25 | 6 seconds / 36 seconds | 9 seconds | 850 |
4 | 30 | 7 seconds / 48 seconds | 9.5 seconds | 875 |
5 | 35 | 8 seconds / 70 seconds | 10 seconds | 900 |
6 | 45 | 10 seconds / 100 seconds | 10.5 seconds | 925 |
Force of Nature[]
Summons Treants from beneath the ground. Each level summons more and higher level treants. Treants last for 60 seconds and the cooldown is always 15 seconds. When you re-cast Force of Nature, any previous treants will be dispelled.
Level | Units | Mana Cost | Treant Damage | Treant HP | Treant Armor |
---|---|---|---|---|---|
1 | 2 Lv1 Treants | 125 | 21-23 | 510 | 2 |
2 | 3 Lv2 Treants | 125 | 31-33 | 600 | 1 |
3 | 3 Lv3 Treants | 125 | 41-43 | 700 | 2 |
4 | 4 Lv4 Treants | 125 | 41-43 | 800 | 3 |
5 | 5 Lv5 Treants | 125 | 46-48 | 900 | 5 |
6 | 9 Lv5 Treants | 200 | 46-48 | 900 | 5 |
Thorns Aura[]
An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. The damage returned and area of effect increases with each level.
Level | Effect (melee units) | Area |
---|---|---|
1 | 10% dmg returned | 900 AoE |
2 | 25% dmg returned | 925 AoE |
3 | 40% dmg returned | 950 AoE |
4 | 55% dmg returned | 975 AoE |
5 | 70% dmg returned | 1000 AoE |
6 | 85% dmg returned | 1250 AoE |
Tranquility[]
Causes rains of healing energy to pour down in a large area, healing friendly allied units. Each level increases the rate of healing and the AoE.
Level | Healing/second | Area | Mana | Cooldown | Duration |
---|---|---|---|---|---|
1 | 20 hps | 900 AoE | 125 | 60 sec | 35 sec |
2 | 50 hps | 1000 AoE | 105 | 60 sec | 40 sec |
3 | 80 hps | 1000 AoE | 85 | 60 sec | 45 sec |
Strategy[]
The KotG is a sort of all around support hero as he is a summoner, has a healing ultimate, has a good aura, and has a disabling spell. In the older versions of Footmen Frenzy, he was used much more, in the faster paced games in Footmen Frenzy 6-, he is rarely able to dominate. He does not require items, though some health and anti-magic items help him counter spell-based hero killers. Strategies range regarding the KotG, and it is often very situational. All his spells are useful, so it is up to you to decide.