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Keeper of The Groove
H-Keeper
Race: Night Elf
Class: Intelligence
Type: Support/Disabler
Strength: 16 (+1.8 per level)
Agility: 15 (+1.5 per level)
Intelligence: 18 (+2.6 per level)


Mystical Hero, adept at using nature spells. Can learn Entangling Roots, Force of Nature, Thorns Aura, and Tranquility. Attacks land and air units.


Spells Edit

Entangling Roots Edit

H-Keeper1

Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Damage, duration, and range increase with every level. Roots always costs 75 mana to cast.


Level Damage per second Duration (hero/unit) Cooldown Range
1 15 4 seconds / 9 seconds 8 seconds 800
2 20 5 seconds / 24 seconds 8.5 seconds 825
3 25 6 seconds / 36 seconds 9 seconds 850
4 30 7 seconds / 48 seconds 9.5 seconds 875
5 35 8 seconds / 70 seconds 10 seconds 900
6 45 10 seconds / 100 seconds 10.5 seconds 925

Force of Nature Edit

H-Keeper2

Summons Treants from beneath the ground. Each level summons more and higher level treants. Treants last for 60 seconds and the cooldown is always 15 seconds. When you re-cast Force of Nature, any previous treants will be dispelled.


Level Units Mana Cost Treant Damage Treant HP Treant Armor
1 2 Lv1 Treants 125 21-23 510 2
2 3 Lv2 Treants 125 31-33 600 1
3 3 Lv3 Treants 125 41-43 700 2
4 4 Lv4 Treants 125 41-43 800 3
5 5 Lv5 Treants 125 46-48 900 5
6 9 Lv5 Treants 200 46-48 900 5

Thorns Aura Edit

H-Keeper3

An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. The damage returned and area of effect increases with each level.


Level Effect (melee units) Area
1 10% dmg returned 900 AoE
2 25% dmg returned 925 AoE
3 40% dmg returned 950 AoE
4 55% dmg returned 975 AoE
5 70% dmg returned 1000 AoE
6 85% dmg returned 1250 AoE

Tranquility Edit

H-Keeper4

Causes rains of healing energy to pour down in a large area, healing friendly allied units. Each level increases the rate of healing and the AoE.


Level Healing/second Area Mana Cooldown Duration
1 20 hps 900 AoE 125 60 sec 35 sec
2 50 hps 1000 AoE 105 60 sec 40 sec
3 80 hps 1000 AoE 85 60 sec 45 sec

StrategyEdit

The KotG is a sort of all around support hero as he is a summoner, has a healing ultimate, has a good aura, and has a disabling spell. In the older versions of Footmen Frenzy, he was used much more, in the faster paced games in Footmen Frenzy 6-, he is rarely able to dominate. He does not require items, though some health and anti-magic items help him counter spell-based hero killers. Strategies range regarding the KotG, and it is often very situational. All his spells are useful, so it is up to you to decide.

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