|Keeper of The Groove|
|Strength:||16 (+1.8 per level)|
|Agility:||15 (+1.5 per level)|
|Intelligence:||18 (+2.6 per level)|
Mystical Hero, adept at using nature spells. Can learn Entangling Roots, Force of Nature, Thorns Aura, and Tranquility. Attacks land and air units.
Entangling Roots Edit
Causes roots to burst from the ground, immobilizing, disarming and damaging a target enemy temporarily. Damage, duration, and range increase with every level. Roots always costs 75 mana to cast.
|Level||Damage per second||Duration (hero/unit)||Cooldown||Range|
|1||15||4 seconds / 9 seconds||8 seconds||800|
|2||20||5 seconds / 24 seconds||8.5 seconds||825|
|3||25||6 seconds / 36 seconds||9 seconds||850|
|4||30||7 seconds / 48 seconds||9.5 seconds||875|
|5||35||8 seconds / 70 seconds||10 seconds||900|
|6||45||10 seconds / 100 seconds||10.5 seconds||925|
Force of Nature Edit
Summons Treants from beneath the ground. Each level summons more and higher level treants. Treants last for 60 seconds and the cooldown is always 15 seconds. When you re-cast Force of Nature, any previous treants will be dispelled.
|Level||Units||Mana Cost||Treant Damage||Treant HP||Treant Armor|
|1||2 Lv1 Treants||125||21-23||510||2|
|2||3 Lv2 Treants||125||31-33||600||1|
|3||3 Lv3 Treants||125||41-43||700||2|
|4||4 Lv4 Treants||125||41-43||800||3|
|5||5 Lv5 Treants||125||46-48||900||5|
|6||9 Lv5 Treants||200||46-48||900||5|
Thorns Aura Edit
An aura that gives friendly nearby units a damage shield, which returns a percentage of a melee attacker's damage back to it. The damage returned and area of effect increases with each level.
|Level||Effect (melee units)||Area|
|1||10% dmg returned||900 AoE|
|2||25% dmg returned||925 AoE|
|3||40% dmg returned||950 AoE|
|4||55% dmg returned||975 AoE|
|5||70% dmg returned||1000 AoE|
|6||85% dmg returned||1250 AoE|
Causes rains of healing energy to pour down in a large area, healing friendly allied units. Each level increases the rate of healing and the AoE.
|1||20 hps||900 AoE||125||60 sec||35 sec|
|2||50 hps||1000 AoE||105||60 sec||40 sec|
|3||80 hps||1000 AoE||85||60 sec||45 sec|
The KotG is a sort of all around support hero as he is a summoner, has a healing ultimate, has a good aura, and has a disabling spell. In the older versions of Footmen Frenzy, he was used much more, in the faster paced games in Footmen Frenzy 6-, he is rarely able to dominate. He does not require items, though some health and anti-magic items help him counter spell-based hero killers. Strategies range regarding the KotG, and it is often very situational. All his spells are useful, so it is up to you to decide.