Footmen Frenzy Compendium
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Jaood
Jaood
Race: Neutral
Class: Agility
Type: Hero Killer
Strength: 18 (+2 per level)
Agility: 22 (+3.5 per level)
Intelligence: 16 (+1.5 per level)


Speedy assassin with Moon Walk, Drunken Haze, Bloodlust, and Vengeance. Attacks land units.


Spells[]

Moon Walk[]

H-Blademaster-1

Allows the Jaood to become invisible, and move faster. If the Jaood attacks a unit to break invisibility, the attack will do bonus damage. Moon Walk always costs 90 mana.


Level Backstab Dmg Duration Speed Effect %
1       50 dmg  20 seconds +10% move speed
2      125 dmg  40 seconds +20% move speed
3      200 dmg  60 seconds +30% move speed
4      275 dmg  80 seconds +40% move speed
5      350 dmg  100 seconds +50% move speed
6      600 dmg 120 seconds +60% move speed

Drunken Haze[]

H-Jaood-2

Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time. As the level of this skill goes up, its effects increase in potency.


Level Miss % / Speed Effect Duration ( Hero / Units ) Area Range
1 15% miss / -10% move speed 5 sec hero / 10 sec units 250 AoE   550
2 25% miss / -10% move speed 6 sec hero / 15 sec units 350 AoE   600
3 35% miss / -10% move speed 7 sec hero / 20 sec units 400 AoE   650
4 45% miss / -15% move speed 8 sec hero / 25 sec units 450 AoE   700
5 55% miss / -15% move speed 9 sec hero / 30 sec units 500 AoE   750
6 70% miss / -15% move speed 10 sec hero / 35 sec units 550 AoE   800

Bloodlust[]

H-Jaood-3

Increases movement and attack speed of the caster or friendly units. Leveling up this skill will increase the bonuses. Bloodlust always has a 30 second cooldown.


Level Attack Speed Increase Move Speed Increase Duration (Hero / Unit) Mana Cost
1 50% 25% 30 / 30 75
2 100% 40% 30 / 30 75
3 150% 55% 30 / 30 75
4 200% 70% 30 / 30 75
5 250% 85% 40 / 40 100
6 400% 100% 50 / 50 100

Vengeance[]

H-Jaood-4

Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. At higher levels, more Avatars are summoned. The summoned spirits are dispellable, while you must kill the avatar with physical damage. The Avatars also have Devour Magic, which is the strongest dispel in the game.


Level Unit(s) Mana Cooldown
1 1 Level 1 Avatar which can summon 7 Spirits at a time   150     180
2 2 Level 2 Avatars which can summon 7 Spirits at a time   140     170
3 3 Level 3 Avatars which can summon 7 Spirits at a time   130     160
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