Jaood | |
---|---|
Race: | Neutral |
Class: | Agility |
Type: | Hero Killer |
Strength: | 18 (+2 per level) |
Agility: | 22 (+3.5 per level) |
Intelligence: | 16 (+1.5 per level) |
Speedy assassin with Moon Walk, Drunken Haze, Bloodlust, and Vengeance. Attacks land units.
Spells[]
Moon Walk[]
Allows the Jaood to become invisible, and move faster. If the Jaood attacks a unit to break invisibility, the attack will do bonus damage. Moon Walk always costs 90 mana.
Level | Backstab Dmg | Duration | Speed Effect % |
---|---|---|---|
1 | 50 dmg | 20 seconds | +10% move speed |
2 | 125 dmg | 40 seconds | +20% move speed |
3 | 200 dmg | 60 seconds | +30% move speed |
4 | 275 dmg | 80 seconds | +40% move speed |
5 | 350 dmg | 100 seconds | +50% move speed |
6 | 600 dmg | 120 seconds | +60% move speed |
Drunken Haze[]
Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks. When units with Drunken Haze cast on them are hit by Breath of Fire, they will ignite and take burn damage over time. As the level of this skill goes up, its effects increase in potency.
Level | Miss % / Speed Effect | Duration ( Hero / Units ) | Area | Range |
---|---|---|---|---|
1 | 15% miss / -10% move speed | 5 sec hero / 10 sec units | 250 AoE | 550 |
2 | 25% miss / -10% move speed | 6 sec hero / 15 sec units | 350 AoE | 600 |
3 | 35% miss / -10% move speed | 7 sec hero / 20 sec units | 400 AoE | 650 |
4 | 45% miss / -15% move speed | 8 sec hero / 25 sec units | 450 AoE | 700 |
5 | 55% miss / -15% move speed | 9 sec hero / 30 sec units | 500 AoE | 750 |
6 | 70% miss / -15% move speed | 10 sec hero / 35 sec units | 550 AoE | 800 |
Bloodlust[]
Increases movement and attack speed of the caster or friendly units. Leveling up this skill will increase the bonuses. Bloodlust always has a 30 second cooldown.
Level | Attack Speed Increase | Move Speed Increase | Duration (Hero / Unit) | Mana Cost |
---|---|---|---|---|
1 | 50% | 25% | 30 / 30 | 75 |
2 | 100% | 40% | 30 / 30 | 75 |
3 | 150% | 55% | 30 / 30 | 75 |
4 | 200% | 70% | 30 / 30 | 75 |
5 | 250% | 85% | 40 / 40 | 100 |
6 | 400% | 100% | 50 / 50 | 100 |
Vengeance[]
Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies. When the Avatar of Vengeance dies, the spirits vanish. At higher levels, more Avatars are summoned. The summoned spirits are dispellable, while you must kill the avatar with physical damage. The Avatars also have Devour Magic, which is the strongest dispel in the game.
Level | Unit(s) | Mana | Cooldown |
---|---|---|---|
1 | 1 Level 1 Avatar which can summon 7 Spirits at a time | 150 | 180 |
2 | 2 Level 2 Avatars which can summon 7 Spirits at a time | 140 | 170 |
3 | 3 Level 3 Avatars which can summon 7 Spirits at a time | 130 | 160 |