Halpmeh | |
---|---|
Race: | Neutral |
Class: | Intelligence |
Type: | AOE/Support |
Strength: | 14 (+1.8 per level) |
Agility: | 17 (+1 per level) |
Intelligence: | 19 (+2.7 per level) |
Halpmeh can shift between Ethereal mode and Corporeal modes. While Ethereal, Halpmeh can not be attacked by physical damage, but takes 66% more damage from magical spells and has a very low health regeneration rate. While Corporeal, Halpmeh can be attacked by units but also has an improved health regeneration rate.
Spells[]
The Shocker[]
This is a slightly modified version of the Far Seer's Chain Lightning. It hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.Increasing the level of this skill increases the damage and the number of jumps, and decreases the damage decrease per jump.
Level | DMG / (Damage decrease per jump) | Jumps | Mana | Area | Range |
---|---|---|---|---|---|
1 | 95 dmg / -15% dmg per jump | 4 jumps | 125 | 550 AoE | 700 |
2 | 135 dmg / -11% dmg per jump | 7 jumps | 125 | 575 AoE | 725 |
3 | 200 dmg / -13% dmg per jump | 9 jumps | 125 | 600 AoE | 750 |
4 | 235 dmg / -9% dmg per jump | 11 jumps | 125 | 625 AoE | 775 |
5 | 300 dmg / -7% dmg per jump | 13 jumps | 125 | 650 AoE | 800 |
6 | 400 dmg / -1% dmg per jump | 16 jumps | 150 | 800 AoE | 850 |
Zoz[]
Forms a shield of electricity around a target unit, dealing damage to units around it. As the spell levels, it becomes easier to cast, does more damage, and has a larger radius of effect. Note that this spell deals damage to friendly and enemy units, so placement is important. At level 6, Zoz can be cast on buildings. Zoz always lasts 24 seconds.
Level | Damage per second | Area of Effect | Mana | Cooldown | Range |
---|---|---|---|---|---|
1 | 15 | 160 AoE | 100 | 24 seconds | 600 |
2 | 25 | 170 AoE | 90 | 12 seconds | 625 |
3 | 35 | 180 AoE | 80 | 8 seconds | 650 |
4 | 45 | 190 AoE | 70 | 6 seconds | 675 |
5 | 55 | 200 AoE | 60 | 5 seconds | 700 |
6 | 75 | 225 AoE | 50 | 3 seconds | 750 |
Tichmeh Armorz[]
This aura reduces the armor of enemy units near Halpmeh. Armor penalty and area of effect increases as this skill levels up.
Level | Effect | Area |
---|---|---|
1 | -1 Armor | 600 AoE |
2 | -2 Armor | 650 AoE |
3 | -3 Armor | 700 AoE |
4 | -4 Armor | 750 AoE |
5 | -5 Armor | 800 AoE |
6 | -6 Armor | 900 AoE |
Huk![]
This spell is a weaker version of Resurrection. Remember that it will try to revive your own units first. It always costs 150 mana.
Level | Units Revived | Cooldown |
---|---|---|
1 | 6 units | 80 seconds |
2 | 12 units | 105 seconds |
3 | 18 units | 130 seconds |