Footmen Frenzy Compendium
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Halpmeh
Halpmeh
Race: Neutral
Class: Intelligence
Type: AOE/Support
Strength: 14 (+1.8 per level)
Agility: 17 (+1 per level)
Intelligence: 19 (+2.7 per level)


Halpmeh can shift between Ethereal mode and Corporeal modes. While Ethereal, Halpmeh can not be attacked by physical damage, but takes 66% more damage from magical spells and has a very low health regeneration rate. While Corporeal, Halpmeh can be attacked by units but also has an improved health regeneration rate.


Spells[]

The Shocker[]

H-Halpmeh-1

This is a slightly modified version of the Far Seer's Chain Lightning. It hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.Increasing the level of this skill increases the damage and the number of jumps, and decreases the damage decrease per jump.


Level DMG / (Damage decrease per jump) Jumps Mana Area Range
1 95 dmg / -15% dmg per jump 4 jumps 125 550 AoE 700
2 135 dmg / -11% dmg per jump 7 jumps 125 575 AoE 725
3 200 dmg / -13% dmg per jump 9 jumps 125 600 AoE 750
4 235 dmg / -9% dmg per jump 11 jumps 125 625 AoE 775
5 300 dmg / -7% dmg per jump 13 jumps 125 650 AoE 800
6 400 dmg / -1% dmg per jump 16 jumps 150 800 AoE 850


Zoz[]

H-Halpmeh-2

Forms a shield of electricity around a target unit, dealing damage to units around it. As the spell levels, it becomes easier to cast, does more damage, and has a larger radius of effect. Note that this spell deals damage to friendly and enemy units, so placement is important. At level 6, Zoz can be cast on buildings. Zoz always lasts 24 seconds.


Level Damage per second Area of Effect Mana Cooldown Range
1 15 160 AoE 100 24 seconds 600
2 25 170 AoE 90 12 seconds 625
3 35 180 AoE 80 8 seconds 650
4 45 190 AoE 70 6 seconds 675
5 55 200 AoE 60 5 seconds 700
6 75 225 AoE 50 3 seconds 750


Tichmeh Armorz[]

H-Halpmeh-3

This aura reduces the armor of enemy units near Halpmeh. Armor penalty and area of effect increases as this skill levels up.


Level Effect Area
1 -1 Armor 600 AoE
2 -2 Armor 650 AoE
3 -3 Armor 700 AoE
4 -4 Armor 750 AoE
5 -5 Armor 800 AoE
6 -6 Armor 900 AoE

Huk![]

H-Halpmeh-4

This spell is a weaker version of Resurrection. Remember that it will try to revive your own units first. It always costs 150 mana.


Level Units Revived Cooldown
1    6 units 80 seconds
2    12 units 105 seconds
3    18 units 130 seconds
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