Shadow Hunter | |
---|---|
Race: | Orc |
Class: | Agility |
Type: | Support |
Strength: | 15 (+2 per level) |
Agility: | 20 (+1.5 per level) |
Intelligence: | 17 (+2.5 per level) |
Cunning Hero, adept at healing magics and voodoo curses. Can learn Healing Wave, Hex, Serpent Ward and Big Bad Voodoo. Attacks land and air units.
Spells[]
Healing Wave[]
Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. The number of units healed and the amount increase with each higher level. Healing Wave always costs 90 mana and has a cooldown of 9 seconds.
Level | Healing | Jumps / ( Healing reduction /jump ) | Area | Range |
---|---|---|---|---|
1 | 100 hp | 3 jumps / 25% reduction per jump | 500 AoE | 700 |
2 | 140 hp | 4 jumps / 25% reduction per jump | 525 AoE | 725 |
3 | 200 hp | 5 jumps / 20% reduction per jump | 550 AoE | 750 |
4 | 270 hp | 6 jumps / 20% reduction per jump | 575 AoE | 775 |
5 | 350 hp | 7 jumps / 15% reduction per jump | 600 AoE | 800 |
6 | 600 hp | 16 jumps / 5% reduction per jump | 625 AoE | 825 |
Hex[]
Transforms an enemy unit into a random critter, disabling special abilities. Improving this skill increases the duration of the hex.
Level | Duration ( Hero / Unit ) | Mana | Range |
---|---|---|---|
1 | 1 sec hero / 15 sec unit | 70 mana | 800 range |
2 | 2 sec hero / 30 sec unit | 70 mana | 850 range |
3 | 3 sec hero / 45 sec unit | 70 mana | 900 range |
4 | 4 sec hero / 75 sec unit | 60 mana | 1000 range |
5 | 5 sec hero / 150 sec unit | 50 mana | 1100 range |
6 | 6 sec hero / 200 sec unit | 40 mana | 1200 range |
Serpent Wards[]
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Each level improves the number, cooldown, and power of the summoned wards. Serpent Wards always cost 55 mana, have 135 health and last 45 seconds or until killed.
Level | Units | Cooldown | Damage |
---|---|---|---|
1 | 1 Lv1 Ward | 6 seconds | 23-26 |
2 | 1 Lv1 Ward | 4 seconds | 23-26 |
3 | 1 Lv2 Ward | 6 seconds | 41-45 |
4 | 1 Lv2 Ward | 4 seconds | 41-45 |
5 | 1 Lv3 Ward | 6 seconds | 41-45 + Splash |
6 | 1 Lv3 Ward | 3 seconds | 41-45 + Splash |
Big Bad Voodoo[]
Turns all friendly units invulnerable in an area around the hero. Levels improve the area of effect, mana, and cooldown of this spell. Big Bad Voodoo always lasts 30 seconds.
Level | Area | Cooldown | Mana |
---|---|---|---|
1 | 800 AoE | 180 seconds | 200 |
2 | 900 AoE | 160 seconds | 180 |
3 | 1000 AoE | 140 seconds | 160 |