Footmen Frenzy Compendium
Advertisement
Shadow Hunter
Shadow Hunter
Race: Orc
Class: Agility
Type: Support
Strength: 15 (+2 per level)
Agility: 20 (+1.5 per level)
Intelligence: 17 (+2.5 per level)


Cunning Hero, adept at healing magics and voodoo curses. Can learn Healing Wave, Hex, Serpent Ward and Big Bad Voodoo. Attacks land and air units.


Spells[]

Healing Wave[]

H-ShadowHunter1

Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage. The number of units healed and the amount increase with each higher level. Healing Wave always costs 90 mana and has a cooldown of 9 seconds.


Level Healing Jumps / ( Healing reduction /jump ) Area Range
1 100 hp   3 jumps / 25% reduction per jump 500 AoE   700
2 140 hp   4 jumps / 25% reduction per jump 525 AoE   725
3 200 hp   5 jumps / 20% reduction per jump 550 AoE   750
4 270 hp   6 jumps / 20% reduction per jump 575 AoE   775
5 350 hp   7 jumps / 15% reduction per jump 600 AoE   800
6 600 hp   16 jumps / 5% reduction per jump 625 AoE   825

Hex[]

H-Falcon-2

Transforms an enemy unit into a random critter, disabling special abilities. Improving this skill increases the duration of the hex.


Level Duration ( Hero / Unit ) Mana Range
1 1 sec hero / 15 sec unit 70 mana 800 range
2 2 sec hero / 30 sec unit 70 mana 850 range
3 3 sec hero / 45 sec unit 70 mana 900 range
4 4 sec hero / 75 sec unit 60 mana 1000 range
5 5 sec hero / 150 sec unit 50 mana 1100 range
6 6 sec hero / 200 sec unit 40 mana 1200 range

Serpent Wards[]

H-ShadowHunter3

Summons an immobile serpentine ward to attack the Shadow Hunter's enemies. The ward is immune to magic. Each level improves the number, cooldown, and power of the summoned wards. Serpent Wards always cost 55 mana, have 135 health and last 45 seconds or until killed.


Level Units Cooldown Damage
1 1 Lv1 Ward 6 seconds 23-26
2 1 Lv1 Ward 4 seconds 23-26
3 1 Lv2 Ward 6 seconds 41-45
4 1 Lv2 Ward 4 seconds 41-45
5 1 Lv3 Ward 6 seconds 41-45 + Splash
6 1 Lv3 Ward 3 seconds 41-45 + Splash

Big Bad Voodoo[]

H-ShadowHunter4

Turns all friendly units invulnerable in an area around the hero. Levels improve the area of effect, mana, and cooldown of this spell. Big Bad Voodoo always lasts 30 seconds.


Level Area Cooldown Mana
1 800 AoE 180 seconds  200
2 900 AoE 160 seconds  180
3 1000 AoE 140 seconds  160
Advertisement