Footmen Frenzy Compendium
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Dark Ranger
H-Ranger
Race: Undead/Neutral
Class: Agility
Type: Early Game Farmer/Disabler
Strength: 18 (+1.9 per level)
Agility: 19 (+1.5 per level)
Intelligence: 15 (+2.6 per level)


Cunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. Attacks land and air units.


Spells[]

Silence[]

H-Ranger-1

Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. At level 5, silence prevents ranged units from attacking. At level 6, it prevents melee and ranged units from attacking.


Level Duration ( Hero / Unit ) Area Mana Cooldown Range
1 8 sec hero / 16 sec unit 200 AoE 100 15 seconds 900
2 9 sec hero / 20 sec unit 250 AoE 100 16 seconds 925
3 10 sec hero / 24 sec unit 300 AoE 100 17 seconds 950
4 11 sec hero / 24 sec unit 350 AoE 100 18 seconds 975
5 12 sec hero / 24 sec unit 400 AoE 100 19 seconds 1000
6 13 sec hero / 24 sec unit 450 AoE 100 20 seconds 1025

Black Arrow[]

H-Ranger-2

Adds extra damage to attacks. Units killed while under the effect of Black Arrow will turn into Undead units. Higher levels increase the damage bonus and the type and number of unit created. The effect lasts two seconds, and units will only spawn new units for you if they're under the effect when they die. The summoned unit always lasts for 60 seconds. Ghouls at levels 4 and 5 are affected by your upgrades, as are aboms


Level Damage Spawns Mana
1 5 dmg 1 ghoul 12
2 15 dmg 2 ghouls 12
3 25 dmg 2 ghouls 12
4 35 dmg 3 ghouls 12
5 45 dmg 3 ghouls 12
6 55 dmg 1 abomination 12


Life Drain[]

H-Ranger-3

Absorbs the life essence of a target enemy unit by taking hit points from it every second and giving them to the Hero. Higher skill levels drain life faster and eventually drain some mana. Life Drain lasts for 8 seconds or until interrupted, and always has a cooldown of 8 seconds.


Level Drain Mana Range
1 50 dmg per sec 75 mana 625 range
2 75 dmg per sec 75 mana 650 range
3 100 dmg per sec 75 mana 675 range
4 125 dmg per sec / 5 mana per sec 100 mana 700 range
5 150 dmg per sec / 10 mana per sec 125 mana 725 range
6 180 dmg per sec / 15 mana per sec 150 mana 775 range

Charm[]

H-Ranger-4

Takes control of enemy units within a target area. Charm cannot be used on Heroes or high level creeps. Higher levels reduce the cooldown of the spell and increase the AoE.


Level AoE Mana Cooldown Range
1 100 175 mana 45 seconds 500 range
2 110 150 mana 20 seconds 550 range
3 120 125 mana 5 seconds 600 range
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