Pit Lord | |
---|---|
File:H-Pitlord.jpg | |
Race: | Neutral/Undead |
Class: | Strength |
Type: | AOE\Tank |
Strength: | 24 (+3.2 per level) |
Agility: | 14 (+1.3 per level) |
Intelligence: | 14 (+1.5 per level) |
Warrior Hero, adept at terrorizing enemies. Can learn Rain of Fire, Howl of Terror, Cleaving Attack, and Doom. Attacks land units.
Spells[]
Rain of Fire[]
Calls down waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for a 3 seconds. As the skill improves, more damaging waves of fire fall from the sky. Rain of Fire always costs 115 mana, has a range of 800, and does only 10% damage to buildings.
Level | DMG/Wave | Burn DMG | Cooldown | Mana | Area |
---|---|---|---|---|---|
1 | 40 dpw for 5 waves | 18 burn dmg | 9 seconds | 115 | 180 AoE |
2 | 55 dpw for 6 waves | 30 burn dmg | 10 seconds | 115 | 190 AoE |
3 | 70 dpw for 7 waves | 39 burn dmg | 11 seconds | 115 | 200 AoE |
4 | 95 dpw for 8 waves | 51 burn dmg | 12 seconds | 115 | 210 AoE |
5 | 125 dpw for 9 waves | 60 burn dmg | 13 seconds | 115 | 220 AoE |
6 | 225 dpw for 10 waves | 75 burn dmg | 15 seconds | 115 | 230 AoE |
Howl of Terror[]
The hero lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage and armour. Higher levels affect a larger area and reduce attack damage even more. Howl of Terror always costs 75 mana and has a cooldown of 12 seconds.
Level | Damage reduction | Armor reduction | Duration | Area |
---|---|---|---|---|
1 | -30% damage | -3 armor | 15 sec hero / 20 sec unit | 500 AoE |
2 | -35% damage | -4 armor | 16 sec hero / 21 sec unit | 550 AoE |
3 | -45% damage | -5 armor | 17 sec hero / 22 sec unit | 600 AoE |
4 | -55% damage | -6 armor | 18 sec hero / 23 sec unit | 650 AoE |
5 | -65% damage | -7 armor | 19 sec hero / 24 sec unit | 700 AoE |
6 | -80% damage | -10 armor | 20 sec hero / 30 sec unit | 900 AoE |
Cleaving Attack[]
The Pit Lord strikes with such force that he damages multiple enemies with his attack. Higher levels increases the splash percentage and area of effect.
Level | Splash DMG | Area |
---|---|---|
1 | 30% splash dmg | 200 AoE |
2 | 50% splash dmg | 225 AoE |
3 | 70% splash dmg | 250 AoE |
4 | 90% splash dmg | 275 AoE |
5 | 110% splash dmg | 300 AoE |
6 | 130% splash dmg | 325 AoE |
Doom[]
Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, Doom Guards will spawn from its corpse. These Doom Guards have Cripple, War Stomp, and Rain of Fire. Doom cannot be dispelled or cancelled. Higher levels increase the speed at which the unit dies, and the power of the spawned monsters. Doom always costs 150 mana.
Level | Units | Cooldown |
---|---|---|
1 | 2 Doom Guards for 50 sec | 120 seconds |
2 | 4 Doom Guards for 50 sec | 110 seconds |
3 | 5 Doom Guards for 60 sec | 100 seconds |