Footmen Frenzy Compendium
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Crypt Lord
H-CryptLord
Race: Undead
Class: Strength
Type: Tank
Strength: 23 (+3.2 per level)
Agility: 12 (+1.2 per level)
Intelligence: 17 (+1.6 per level)


Warrior Hero, adept at summoning insect minions and crushing enemies. Can learn Impale, Spiked Carapace, Carrion Beetles and Locust Swarm. Attacks land units.


Spells[]

Impale[]

H-CryptLord-1

Impale damages and stuns a line of enemy units. Damage and stun duration increase with level. Impale always costs 100 mana and has a 9 second cooldown.


Level DMG/(Impale length) Range Stun (Hero/Units)
1 50 dmg / 625 length 700 1 sec hero / 2 sec units
2 90 dmg / 650 length 725 2 sec hero / 3.5 sec units
3 120 dmg / 675 length 750 3 sec hero / 5 sec units
4 150 dmg / 700 length 775 4 sec hero / 6.5 sec units
5 180 dmg / 725 length 800 4 sec hero / 7 sec units
6 360 dmg / 800 length 825 4 sec hero / 10 sec units

Carrion Beetles[]

H-CryptLord-3

The Crypt Lord progenerates magic immune Carrion Beetles to attack his enemies. Higher levels increases the number of beetles summoned. Beetles always last for 60 seconds or until killed. The mana cost is 100 and the cooldown is 15 seconds for levels up to 6, and level 6's mana cost is 300 and cooldown is 30.


Level Units Hitpoints Danage Armor
1 3 Beetles 350 hp 16-19 dmg 0
2 4 Beetles 400 hp 16-19 dmg 2
3 5 Beetles 450 hp 21-24 dmg 4
4 6 Beetles 500 hp 21-24 dmg 6
5 7 Beetles 550 hp 24-27 dmg 10
6 20 Beetles 550 hp 24-27 dmg 10

Spiked Carapace[]

H-CryptLord-2

Spiked Carapace is like a local version of Thorns Aura, and also provides additional armor to the Crypt Lord. It is very useful when your opponents tech melee units or when you are facing a Blademaster or Jaood.


Level Armor DMG returned %
1   +3 25% dmg returned
2   +6 50% dmg returned
3   +9 75% dmg returned
4   +12 100% dmg returned
5   +15 125% dmg returned
6   +20 225% dmg returned

Locust Swarm[]

H-CryptLord-4

Creates a swarm of angry locusts that bite and tear at nearby enemy units. As they chew the enemy flesh, they convert it into a substance that restores hit points to the hero when they return. The amount of life returned and the number of swarms increases with each level. Locust Swarm always costs 150 mana.


Level Life Regeneration Area Cooldown
1 20 swarms returning 25 hp each 800 AoE 180 seconds
2 30 swarms returning 50 hp each 850 AoE 150 seconds
3 50 swarms returning 80 hp each 900 AoE 120 seconds
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