BeastMaster | |
---|---|
Race: | Orc/Ogre |
Class: | Strength |
Type: | Summoner |
Strength: | 25 (+2.9 per level) |
Agility: | 14 (+1.3 per level) |
Intelligence: | 15 (+1.8 per level) |
Warrior Hero, adept at summoning beasts into battle. Can learn Summon Bear, Summon Quilbeast, Summon Hawk, and Stampede. Attacks land units.
Spells[]
Summon Bear[]
The beastmaster summons bears to fight for him. Bears always last 70 seconds, have a 40 second cooldown and come standard with Bash. Every bear has heavy armor and normal damage. Level 6 bears do Chaos Damage instead of normal damage.
Level | Unit(s | Mana Cost | Hitpoints | Damage | Attack Speed | Armor |
---|---|---|---|---|---|---|
1 | 1 Raging Bear | 125 | 600 hp | 28-30 dmg | Average | 1 |
2 | 2 Raging Bears | 125 | 900 hp | 28-30 dmg | Average | 1 |
3 | 2 Spirit Bears with Blink | 125 | 1200 hp | 38-40 dmg | Average | 2 |
4 | 2 Lvl 1 Mishas with Blink | 125 | 2250 hp | 59-69 dmg | Average | 3 |
5 | 3 Lvl 2 Mishas with Blink | 175 | 2250 hp | 59-69 dmg | Average | 3 |
6 | 2 Great Grizzly Bears with Blink, Resistant Skin, Cleaving Attack |
200 | 2650 hp | 87-97 dmg | Fast | 10 |
Summon Quilbeasts[]
The Beastmaster summons quilbeasts to fight for him. At level 2, you get quilbeasts that can cast Frenzy on themselves (like Bloodlust). As a bonus, they also have feedback. Remember that new quilbeasts do not make the old ones disappear, so this is a worthwhile skill to spam. Quilbeasts duration is always 70 seconds and the cooldown is 25 seconds.
Level | Unit(s) | Damage | Mana |
---|---|---|---|
1 | 1 Quilbeast | 10-12 | 75 |
2 | 2 Dire Quilbeasts with Frenzy | 20-24 | 75 |
3 | 3 Raging Quilbeasts with Frenzy | 30-36 | 75 |
4 | 4 Raging Quilbeasts with Frenzy | 30-36 | 75 |
5 | 4 Berserker Quilbeasts with Feedback and Frenzy |
40-48 | 100 |
6 | 6 Berserkest Quilbeasts with Feedback and Frenzy |
41-49 | 125 |
Summon Hawk[]
The Beastmaster summons hawks to fight for him. Hawks always cost 100 mana, last 50 seconds, and have a 40 second cooldown. All Hawks have True Sight, light armor and do piercing damage. Level 6 hawks also have a secondary attack.
Level | Unit(s) | Hitpoins | Damage | Attack Speed | Range | Armor |
---|---|---|---|---|---|---|
1 | 2 Hawks | 300 hp | -Does not attack- | -Does not attack- | -Does not attack- | 0 |
2 | 2 Thunder Hawks | 625 hp | 21-25 dmg | Fast | 300 | 3 |
3 | 2 Spirit Hawks with Permanent Invisibility | 875 hp | 28-37 dmg | Average | 300 | 5 |
4 | 2 Great Hawks with Permanent Invisibility | 600 hp | 43-52 dmg | Fast (Average) | 400 | 5 |
5 | 2 Greater Hawks with Permanent Invisibility | 750 hp | 53-62 dmg | Fast (Average) | 450 | 5 |
6 | 2 Super Hawks with Permanent Invisibility | 900 hp | 53-62 dmg (Chaos: 63-72) | Fast (Average) | 500 (450) | 5 |
Stampede[]
Calls down hordes of rampaging thunder lizards to explode upon the hero's enemies. When you cast the spell, the Beastmaster will start channeling towards the spot you click and the thundering lizards will charge across the screen in parallel lines to the line formed between the Beastmaster and the targeted spot. The lizards always come from behind the hero. The lizards will explode against the first unit they hit, so you want to angle your stampede to hit the weakest units. Stampedes always last for 30 seconds.
Level | Units, DMG, Area | Cooldown | Mana | Area | Range |
---|---|---|---|---|---|
1 | 2 size 55 Lizards per sec, 60 dmg each in 275 aoe | 180 seconds | 150 | 1000 AoE | 300 |
2 | 4 size 57 Lizards per sec, 90 dmg each in 285 aoe | 170 seconds | 200 | 1100 AoE | 300 |
3 | 6 size 59 Lizards per sec, 120 dmg each in 295 aoe | 160 seconds | 250 | 1200 AoE | 300 |