Footmen Frenzy Compendium
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BeastMaster
H-Beast
Race: Orc/Ogre
Class: Strength
Type: Summoner
Strength: 25 (+2.9 per level)
Agility: 14 (+1.3 per level)
Intelligence: 15 (+1.8 per level)


Warrior Hero, adept at summoning beasts into battle. Can learn Summon Bear, Summon Quilbeast, Summon Hawk, and Stampede. Attacks land units.


Spells[]

Summon Bear[]

H-Beast-1

The beastmaster summons bears to fight for him. Bears always last 70 seconds, have a 40 second cooldown and come standard with Bash. Every bear has heavy armor and normal damage. Level 6 bears do Chaos Damage instead of normal damage.

Level Unit(s Mana Cost Hitpoints Damage Attack Speed Armor
1             1 Raging Bear   125 600 hp 28-30 dmg Average 1
2             2 Raging Bears   125 900 hp 28-30 dmg Average 1
3         2 Spirit Bears with Blink   125 1200 hp 38-40 dmg Average 2
4         2 Lvl 1 Mishas with Blink   125 2250 hp 59-69 dmg Average 3
5         3 Lvl 2 Mishas with Blink   175 2250 hp 59-69 dmg Average 3
6 2 Great Grizzly Bears with Blink,
Resistant Skin, Cleaving Attack
  200 2650 hp 87-97 dmg Fast 10

Summon Quilbeasts[]

H-Beast-2

The Beastmaster summons quilbeasts to fight for him. At level 2, you get quilbeasts that can cast Frenzy on themselves (like Bloodlust). As a bonus, they also have feedback. Remember that new quilbeasts do not make the old ones disappear, so this is a worthwhile skill to spam. Quilbeasts duration is always 70 seconds and the cooldown is 25 seconds.

Level Unit(s) Damage Mana
1           1 Quilbeast 10-12   75
2 2 Dire Quilbeasts with Frenzy 20-24   75
3 3 Raging Quilbeasts with Frenzy 30-36   75
4 4 Raging Quilbeasts with Frenzy 30-36   75
5     4 Berserker Quilbeasts
    with Feedback and Frenzy
40-48 100
6     6 Berserkest Quilbeasts
    with Feedback and Frenzy
41-49 125

Summon Hawk[]

H-Beast-3

The Beastmaster summons hawks to fight for him. Hawks always cost 100 mana, last 50 seconds, and have a 40 second cooldown. All Hawks have True Sight, light armor and do piercing damage. Level 6 hawks also have a secondary attack.

Level Unit(s) Hitpoins Damage Attack Speed Range Armor
1              2 Hawks 300 hp -Does not attack- -Does not attack- -Does not attack- 0
2            2 Thunder Hawks 625 hp 21-25 dmg Fast 300 3
3 2 Spirit Hawks with Permanent Invisibility 875 hp 28-37 dmg Average 300 5
4 2 Great Hawks with Permanent Invisibility 600 hp 43-52 dmg Fast (Average) 400 5
5 2 Greater Hawks with Permanent Invisibility 750 hp 53-62 dmg Fast (Average) 450 5
6 2 Super Hawks with Permanent Invisibility 900 hp 53-62 dmg (Chaos: 63-72) Fast (Average) 500 (450) 5

Stampede[]

H-Beast-4

Calls down hordes of rampaging thunder lizards to explode upon the hero's enemies. When you cast the spell, the Beastmaster will start channeling towards the spot you click and the thundering lizards will charge across the screen in parallel lines to the line formed between the Beastmaster and the targeted spot. The lizards always come from behind the hero. The lizards will explode against the first unit they hit, so you want to angle your stampede to hit the weakest units. Stampedes always last for 30 seconds.

Level Units, DMG, Area Cooldown Mana Area Range
1 2 size 55 Lizards per sec, 60 dmg each in 275 aoe 180 seconds   150 1000 AoE   300
2 4 size 57 Lizards per sec, 90 dmg each in 285 aoe 170 seconds   200 1100 AoE   300
3 6 size 59 Lizards per sec, 120 dmg each in 295 aoe 160 seconds   250 1200 AoE   300
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