Footmen Frenzy Compendium
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Alchemist
H-Alchemist
Race: Ogre/Goblin
Class: Strength
Type: Support
Strength: 24 (+3 per level)
Agility: 19 (+1 per level)
Intelligence: 18 (+2 per level)


Warrior Hero, known for offensive and defensive versatility. Can learn Healing Spray, Chemical Rage, Acid Bomb and Transmute. Attacks land and air units.


Spells[]

Healing Spray[]

Healingspray

Healing Spray is an AoE healing spell. It is important to note that this spell heals both allied and enemy units.


Level Heal Area Range
1 40 hp per wave / 7 waves 250 AoE 800 range
2 55 hp per wave / 9 waves 250 AoE 850 range
3 70 hp per wave / 11 waves 250 AoE 900 range
4 80 hp per wave / 13 waves 250 AoE 950 range
5 100 hp per wave / 15 waves 250 AoE 1000 range
6 150 hp per wave / 25 waves 300 AoE 1050 range

Acid Bomb[]

H-Alchemist-2

Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. This spell decreases armor in an AoE and afflicts the target unit with acid, dealing damage over time.


Level Armor Reduction AoE Initial Damage Damage/Duration Area Range
1 -3 armor 200 10 3 dps / 15 seconds 200 AoE 700 range
2 -4 armor 220 16 7 dps / 16 seconds 220 AoE 725 range
3 -5 armor 240 24 10 dps / 17 seconds 240 AoE 750 range
4 -5 armor 260 34 13 dps / 18 seconds 260 AoE 775 range
5 -5 armor 280 46 15 dps / 19 seconds 280 AoE 800 range
6 -5 armor 300 60 20 dps / 21 seconds 300 AoE 850 range

Chemical Rage[]

H-Alchemist-3

The Alchemist causes his Ogre to enter a chemically induced rage. This increases the alchemists move speed by 50% at all levels and also decreases the cooldown of the alchemists attack. This spell lasts 20 seconds at all levels.


Level Attack Speed Cooldown
1 -0.5 secs attack cooldown 30 secs
2 -0.75 secs attack cooldown 28 secs
3 -1.0 sec attack cooldown 26 secs
4 -1.25 secs attack cooldown 24 secs
5 -1.5 secs attack cooldown 22 secs
6 -1.75 secs attack cooldown 20 secs

Transmute[]

H-Alchemist-4

Kills a target unit instantly, transforming it into gold which is added to your available gold! Transmute cannot be used on Heroes, or creeps above level 5.

The amount you get back from a unit is determined by the Gold Cost of the unit. For example, a Crypt Fiend costs 200 gold and gives 27-41 gold bounty upon death. If you Transmute this unit with Level 1 Transmute, you will get the random bounty as usual, plus 200 gold.

You can also use Transmute on most creeps, but can not use this spell on heroes, summons, or creeps with resistant skin.

Level Transmute Factor Cooldown Mana
1 1x Gold Cost for level 5 and below 45 secs 175 mana
2 2x Gold Cost for level 6 and below 60 secs 275 mana
3 3x Gold Cost for level 7 and below 75 secs 375 mana

Unit Gold Cost Overview[]

Tier 0 Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Unit Cost 50 150 200 250 300 500
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