Alchemist | |
---|---|
Race: | Ogre/Goblin |
Class: | Strength |
Type: | Support |
Strength: | 24 (+3 per level) |
Agility: | 19 (+1 per level) |
Intelligence: | 18 (+2 per level) |
Warrior Hero, known for offensive and defensive versatility. Can learn Healing Spray, Chemical Rage, Acid Bomb and Transmute. Attacks land and air units.
Spells[]
Healing Spray[]
Healing Spray is an AoE healing spell. It is important to note that this spell heals both allied and enemy units.
Level | Heal | Area | Range |
---|---|---|---|
1 | 40 hp per wave / 7 waves | 250 AoE | 800 range |
2 | 55 hp per wave / 9 waves | 250 AoE | 850 range |
3 | 70 hp per wave / 11 waves | 250 AoE | 900 range |
4 | 80 hp per wave / 13 waves | 250 AoE | 950 range |
5 | 100 hp per wave / 15 waves | 250 AoE | 1000 range |
6 | 150 hp per wave / 25 waves | 300 AoE | 1050 range |
Acid Bomb[]
Hurls a flask of acid at a target. The flask breaks upon impact, splashing a powerful acid on nearby hostile units. This spell decreases armor in an AoE and afflicts the target unit with acid, dealing damage over time.
Level | Armor Reduction | AoE | Initial Damage | Damage/Duration | Area | Range |
---|---|---|---|---|---|---|
1 | -3 armor | 200 | 10 | 3 dps / 15 seconds | 200 AoE | 700 range |
2 | -4 armor | 220 | 16 | 7 dps / 16 seconds | 220 AoE | 725 range |
3 | -5 armor | 240 | 24 | 10 dps / 17 seconds | 240 AoE | 750 range |
4 | -5 armor | 260 | 34 | 13 dps / 18 seconds | 260 AoE | 775 range |
5 | -5 armor | 280 | 46 | 15 dps / 19 seconds | 280 AoE | 800 range |
6 | -5 armor | 300 | 60 | 20 dps / 21 seconds | 300 AoE | 850 range |
Chemical Rage[]
The Alchemist causes his Ogre to enter a chemically induced rage. This increases the alchemists move speed by 50% at all levels and also decreases the cooldown of the alchemists attack. This spell lasts 20 seconds at all levels.
Level | Attack Speed | Cooldown |
---|---|---|
1 | -0.5 secs attack cooldown | 30 secs |
2 | -0.75 secs attack cooldown | 28 secs |
3 | -1.0 sec attack cooldown | 26 secs |
4 | -1.25 secs attack cooldown | 24 secs |
5 | -1.5 secs attack cooldown | 22 secs |
6 | -1.75 secs attack cooldown | 20 secs |
Transmute[]
Kills a target unit instantly, transforming it into gold which is added to your available gold! Transmute cannot be used on Heroes, or creeps above level 5.
The amount you get back from a unit is determined by the Gold Cost of the unit. For example, a Crypt Fiend costs 200 gold and gives 27-41 gold bounty upon death. If you Transmute this unit with Level 1 Transmute, you will get the random bounty as usual, plus 200 gold.
You can also use Transmute on most creeps, but can not use this spell on heroes, summons, or creeps with resistant skin.
Level | Transmute Factor | Cooldown | Mana |
---|---|---|---|
1 | 1x Gold Cost for level 5 and below | 45 secs | 175 mana |
2 | 2x Gold Cost for level 6 and below | 60 secs | 275 mana |
3 | 3x Gold Cost for level 7 and below | 75 secs | 375 mana |
Unit Gold Cost Overview[]
Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|---|
Unit Cost | 50 | 150 | 200 | 250 | 300 | 500 |