Footmen Frenzy Compendium
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Farseer
Farseer
Race: Orc
Class: Intelligence
Type: AOE / Summoner / Support
Strength: 15 (+2 per level)
Agility: 18 (+1 per level)
Intelligence: 19 (+3 per level)


Mystical Hero, effective at ranged attacks and disabling. Can learn Chain Lightning, Far Sight, Feral Spirit and Earthquake. Attacks land and air units.


Spells[]

Chain Lightning[]

H-Farseer1

Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.Increasing the level of this skill increases the damage and the number of jumps, and decreases the damage decrease per jump.


Level DMG / (Damage decrease per jump) Jumps Mana Area Range
1 95 dmg / -15% dmg per jump 4 jumps 125 500 AoE   700
2 135 dmg / -11% dmg per jump 6 jumps 125 525 AoE   725
3 200 dmg / -11% dmg per jump 8 jumps 125 550 AoE   750
4 235 dmg / -9% dmg per jump 10 jumps 125 575 AoE   775
5 300 dmg / -7% dmg per jump 12 jumps 125 600 AoE   800
6 400 dmg / -1% dmg per jump 14 jumps 150 625 AoE   850

Silence[]

H-Ranger-1

Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. At level 5, silence prevents ranged units from attacking. At level 6, it prevents both melee and ranged units from attacking.


Level Duration ( Hero / Unit ) Area Mana Cooldown Range
1 8 sec hero / 16 sec unit 200 AoE 100 15 seconds 900
2 9 sec hero / 20 sec unit 250 AoE 100 16 seconds 925
3 10 sec hero / 24 sec unit 300 AoE 100 17 seconds 950
4 11 sec hero / 24 sec unit 350 AoE 100 18 seconds 975
5 12 sec hero / 24 sec unit 400 AoE 100 19 seconds 1000
6 13 sec hero / 24 sec unit 450 AoE 100 20 seconds 1025

Feral Spirit[]

H-Farseer3

Summons Spirit Wolves to fight the Far Seer's enemies. The number and strength of the wolves increase every level. High level wolves also have Spell Immunity, Feedback, Critical Strike and Permanent Invisibility. Wolves are countered pretty effectively with Dispel, but late game wolves can sometimes kill a hero before he knows they're there. Wolves last 60 seconds, cost 75 mana, and have a 30 second cooldown. Recasting Feral Spirit will dispel any previous wolves.


Level Units Hit Points Armour Damage
1 2 Dire Wolves 300 0 17-19
2 3 Shadow Wolves 500 0 21-22
3 4 Shadow Wolves 500 0 21-22
4 5 Big Shadow Wolves 900 1 29-30
5 7 Big Shadow Wolves 900 1 29-30
6 5 Big Bad Wolves 1000 3 41-42

Earthquake[]

H-Farseer4

Makes the ground tremble and break, causing damage to buildings and slowing units. Improving this skill increases the damage done and the AoE.


Level DMG/Duration/Area Speed Effect Cooldown Mana Range
1 50 dps / 40 sec / 350 aoe -75% move speed 70 seconds 150 1000
2 80 dps / 50 sec / 700 aoe -85% move speed 60 seconds 140 1500
3 110 dps / 60 sec / 975 aoe -99% move speed 50 seconds 130 2000
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