Farseer | |
---|---|
Race: | Orc |
Class: | Intelligence |
Type: | AOE / Summoner / Support |
Strength: | 15 (+2 per level) |
Agility: | 18 (+1 per level) |
Intelligence: | 19 (+3 per level) |
Mystical Hero, effective at ranged attacks and disabling. Can learn Chain Lightning, Far Sight, Feral Spirit and Earthquake. Attacks land and air units.
Spells[]
Chain Lightning[]
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.Increasing the level of this skill increases the damage and the number of jumps, and decreases the damage decrease per jump.
Level | DMG / (Damage decrease per jump) | Jumps | Mana | Area | Range |
---|---|---|---|---|---|
1 | 95 dmg / -15% dmg per jump | 4 jumps | 125 | 500 AoE | 700 |
2 | 135 dmg / -11% dmg per jump | 6 jumps | 125 | 525 AoE | 725 |
3 | 200 dmg / -11% dmg per jump | 8 jumps | 125 | 550 AoE | 750 |
4 | 235 dmg / -9% dmg per jump | 10 jumps | 125 | 575 AoE | 775 |
5 | 300 dmg / -7% dmg per jump | 12 jumps | 125 | 600 AoE | 800 |
6 | 400 dmg / -1% dmg per jump | 14 jumps | 150 | 625 AoE | 850 |
Silence[]
Stops all enemies in a target area from casting spells. The area of effect and duration increase with level. At level 5, silence prevents ranged units from attacking. At level 6, it prevents both melee and ranged units from attacking.
Level | Duration ( Hero / Unit ) | Area | Mana | Cooldown | Range |
---|---|---|---|---|---|
1 | 8 sec hero / 16 sec unit | 200 AoE | 100 | 15 seconds | 900 |
2 | 9 sec hero / 20 sec unit | 250 AoE | 100 | 16 seconds | 925 |
3 | 10 sec hero / 24 sec unit | 300 AoE | 100 | 17 seconds | 950 |
4 | 11 sec hero / 24 sec unit | 350 AoE | 100 | 18 seconds | 975 |
5 | 12 sec hero / 24 sec unit | 400 AoE | 100 | 19 seconds | 1000 |
6 | 13 sec hero / 24 sec unit | 450 AoE | 100 | 20 seconds | 1025 |
Feral Spirit[]
Summons Spirit Wolves to fight the Far Seer's enemies. The number and strength of the wolves increase every level. High level wolves also have Spell Immunity, Feedback, Critical Strike and Permanent Invisibility. Wolves are countered pretty effectively with Dispel, but late game wolves can sometimes kill a hero before he knows they're there. Wolves last 60 seconds, cost 75 mana, and have a 30 second cooldown. Recasting Feral Spirit will dispel any previous wolves.
Level | Units | Hit Points | Armour | Damage |
---|---|---|---|---|
1 | 2 Dire Wolves | 300 | 0 | 17-19 |
2 | 3 Shadow Wolves | 500 | 0 | 21-22 |
3 | 4 Shadow Wolves | 500 | 0 | 21-22 |
4 | 5 Big Shadow Wolves | 900 | 1 | 29-30 |
5 | 7 Big Shadow Wolves | 900 | 1 | 29-30 |
6 | 5 Big Bad Wolves | 1000 | 3 | 41-42 |
Earthquake[]
Makes the ground tremble and break, causing damage to buildings and slowing units. Improving this skill increases the damage done and the AoE.
Level | DMG/Duration/Area | Speed Effect | Cooldown | Mana | Range |
---|---|---|---|---|---|
1 | 50 dps / 40 sec / 350 aoe | -75% move speed | 70 seconds | 150 | 1000 |
2 | 80 dps / 50 sec / 700 aoe | -85% move speed | 60 seconds | 140 | 1500 |
3 | 110 dps / 60 sec / 975 aoe | -99% move speed | 50 seconds | 130 | 2000 |