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Edge
H-Edge
Race: Neutral/Night Elf
Class: Intelligence
Type: AOE/Hero Killer
Strength: 16 (+1.75 per level)
Agility: 18 (+1.75 per level)
Intelligence: 15 (+2.5 per level)


Intelligence based hero with Teleport, Electric Backstab, Banish, and Firebird. Attacks land and air units.


Edge Strategy Guide by Fuk.u-


Spells Edit

Electric Backstab Edit

H-Edge-1

Calls forth a cone of lightning to damage enemies.The number of targets and the damage done increase with every level. It always has an 11 second cooldown and costs 125 mana.


Level Damage Targets Area Range
1   85 dmg     5 900 x 300 cone   600
2   160 dmg     6 915 x 325 cone   625
3   235 dmg     7 930 x 350 cone   650
4   310 dmg     8 945 x 375 cone   675
5   385 dmg     9 960 x 400 cone   700
6   500 dmg    12 975 x 450 cone   725

Banish Edit

H-Bloodmage-2

Turns a non-mechanical unit ethereal. Ethereal creatures cannot attack, but they can cast spells and spells cast against them will be 66% more effective. Banish always costs 75 mana and can be cast on friendly or enemy units.


Level Effect hero/unit Cooldown Range
1 4 sec hero / 12 sec unit 4 800
2 5 sec hero / 15 sec unit 4 825
3 6 sec hero / 18 sec unit 4 850
4 7 sec hero / 48 sec unit 4 875
5 8 sec hero / 60 sec unit 4 900
6 9 sec hero / 120 sec unit 3 925

Teleport Edit

H-Edge-3

Short distance teleportation that allows the hero to move in and out of combat. With each level, the spell's cooldown decreases and the range increases.


Level Range Cooldown Mana
1 1000 range       10 50 mana
2 1150 range       8 45 mana
3 1300 range       7 40 mana
4 1450 range       6 35 mana
5 1600 range       5 30 mana
6 2250 range       4 25 mana

Firebird Edit

H-Bloodmage-4

This spell summons a phoenix with a flaming attack. For levels 1 and 2 of this skill, the life of the phoenix drains over time and when the phoenix reaches 0 life, it turns into an egg for several seconds before respawning with full health. The egg has no armor and only 120 hitpoints, making it extremely vulnerable. At lvl 3, the phoenix does not drain its life, Phoenix grants a 200 gold bounty on death.

In addition to the Phoenix's primary attack, nearby units and heroes will be affected by phoenix fire, which does 240 fire damage over 20 seconds.


Level Damage Hitpoints Life Regeneration Armor Cooldown
1 46-60 dmg 1000 hp -40/s 1 180
2 66-80 dmg 1100 hp -20/s 3 160
3 81-95 dmg 1250 hp 0/s 4 140

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