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Dino Din
Dino Din
Race: Neutral/Orc
Class: Strength
Type: Support/Hero Killer
Strength: 17 (+2 per level)
Agility: 20 (+2 per level)
Intelligence: 17 (+2 per level)


Powerful hero that uses Firebolt, Unholy Aura, and Summon Hawk. His ultimate summons invulnerable Jamies with Cyclone and Firebolt. Attacks land and air units.


Spells Edit

Firebolt Edit

H-Dino-1

Hurls a fiery bolt that stuns a target enemy unit.Higher levels do more damage and increase stun duration.


Level Damage Stun Time (Hero / Unit)
1 100 2 /5
2 150 2.5 / 10
3 200 3 / 15
4 250 3.5 / 20
5 300 4 / 25
6 400 5 / 30

Vigor Aura Edit

H-DeathKnight-3

Increases the movement speed and life regeneration rate of nearby friendly units. The bonuses increase with each level.


Level HP Regen Bonus Speed Effect % Area
1 1.5 HP / sec +10% 900 AoE
2 2 HP / sec +15% 900 AoE
3 2.5 HP / sec +20% 900 AoE
4 3 HP / sec +25% 900 AoE
5 3.5 HP / sec +30% 900 AoE
6 4 HP / sec +35% 900 AoE

Summon Hawk Edit

H-Beast-3

Hawks are excellent because many units cannot hit them, and those that can must wait until they attack (once they've gained invisibility). Hawks always cost 100 mana, last 50 seconds, and have a 40 second cooldown. All Hawks have True Sight, light armor and do piercing damage. Level 6 hawks also have a secondary attack.


Level Unit(s) Hitpoins Damage Attack Speed Range Armor
1              2 Hawks 300 hp -Does not attack- -Does not attack- -Does not attack- 0
2            2 Thunder Hawks 625 hp 21-25 dmg Fast 300 3
3 2 Spirit Hawks with Permanent Invisibility 875 hp 28-37 dmg Average 300 5
4 2 Great Hawks with Permanent Invisibility 600 hp 43-52 dmg Fast (Average) 400 5
5 2 Greater Hawks with Permanent Invisibility 750 hp 53-62 dmg Fast (Average) 450 5
6 2 Super Hawks with Permanent Invisibility 900 hp 53-62 dmg (Chaos: 63-72) Fast (Average) 500 (450) 5

Summon Druids Edit

H-Dino-4

Summons beefy Jamies to bring back a few memories. Higher levels summon more Jamies with better stats. Jamies have the firebolt and Cyclone ability. Firebolt deals damage and stuns a unit, while cyclone tosses an enemy unit into the air. Heroes stay in the air for 6 seconds while units stay in the air for 20 seconds.


Level Number of Druids Time Alive Cooldown Mana Cost
1 5 20 180 150
2 6 30 170 140
3 7 40 160 130

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