Footmen Frenzy Compendium
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Death Knight
Deathknight
Race: Undead
Class: Strength
Type: Hero Killer/Support
Strength: 23 (+2.7 per level)
Agility: 12 (+1.5 per level)
Intelligence: 17 (+1.8 per level)


Warrior Hero, evil counterpart to the Paladin. Can learn Death Coil, Death Pact, Unholy Aura, and Animate Dead. Attacks land units.


Spells[]

Death Coil[]

H-DeathKnight-1

A coil of death that can damage an enemy living unit or heal a friendly Undead unit. Damage increases with each level. You can not cast Death Coil on yourself. Death Coil always costs 85 mana and has a cooldown of 7 seconds.


Level DMG / Heal(Undead) Range
1 100 HP / 200 HP 800
2 250 HP / 500 HP 800
3 450 HP / 900 HP 800
4 550 HP / 1100 HP 800
5 750 HP / 1500 HP 800
6 1000 HP / 2000 HP 900

Death Pact[]

H-DeathKnight-2

Kills a target friendly Undead unit, giving a percentage of its hit points into life and mana for the Death Knight. The amount returned increases each level. Death Pact always costs 50 mana and has a 15 second cooldown.


Level Recover Life/Mana Range
1 50% Life to Life / 0% Life to Mana   800
2 100% Life to Life / 10% Life to Mana   825
3 150% Life to Life / 20% Life to Mana   850
4 200% Life to Life / 30% Life to Mana   875
5 250% Life to Life / 40% Life to Mana   900
6 400% Life to Life / 60% Life to Mana   950

Unholy Aura[]

H-DeathKnight-3

An Aura that increases the movement speed and life regeneration rate of nearby friendly units. The bonuses increase with each level.


Level HP Regen Bonus Speed Effect % Area
1 2 HP / sec +5% 900 AoE
2 3 HP / sec +10% 900 AoE
3 4 HP / sec +15% 900 AoE
4 6 HP / sec +20% 900 AoE
5 8 HP / sec +25% 900 AoE
6 10 HP / sec +30% 900 AoE

Animate Dead[]

H-DeathKnight-4

Animate Dead raises many units which are dispellable but invulnerable. This spell requires corpses to be present to work. Be sure to note a few things about this fact. First, skeletal mages do not produce corpses, so you will not be able to raise these from the dead. Also, when you cast this spell, it will first raise your own units, and then the units of other players. So if you have weak units, do not cast this spell near corpses of your units, but near corpses of stronger enemy or allied units.


Level Revived Units Cooldown
1    8 units 180 seconds
2    16 units 150 seconds
3    24 units 120 seconds

Death Knight Strategy Guide By Sacred Reich

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