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Cooldown is one of the most fundamental concepts of Footmen Frenzy and Warcraft III in general. Cooldown is a term applied to spells and items. Cooldown is a delay that prevents heroes or units from repeatedly casting a spell or buying an item. Cooldown exists for balance purposes

PurposeEdit

Cooldown balances the game so that stronger spells have longer delays and weaker ones have shorter ones. If a Paladin could repeatedly cast Holy Light, then essentially, it could be invincible for the whole game. For example, if Hero A casts spell A, it must wait 10 seconds before being able to cast it again.

ExceptionsEdit

There are exceptions to cooldown, however. Abilities such as the Priest's Dispel, have no coolodown.

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